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Crypto Raiders NFT Game Introduces The Endless Dungeon

A swirling portal emerges, hosting the cries of the lost and damned, the unfortunate ones who were taken to the Shadow. The gravity of the portal—the weight of realization that the depths of Airium stand before you—pulls you closer. The Endless Dungeon is here

In Honor of the endless dungeon we are doing a CryptoRaiders Giveaway before the NFTCulture Live Show Tonight

 

A new game mode is launching this WENsday, 1/19 – Endless Dungeon! This will be the first feature of MOBS utility and a game mode that is playable daily. During the two week testing period, we will be giving away MOBS to the top Raiders and MOBS in the game mode, with the top prize being a Mythic MOB, currently at a 19 ETH floor. You can read all the details

If you login, Scroll down the list of available dungeons and the Endless Dungeon awaits. The evil that lurks beneath has been dormant for some time and now hungers for death, allowing entry as often as Raiders so choose. Once it has feasted and is full, it will only open for each Raider once daily, unless Raiders use some mysterious keys to force it back open. So test your Raider’s might in the Endless Dungeon, where death awaits (but not perma-death).

We will not be starting the MOBS giveaway until after key spend kicks in for the Endless Dungeon, giving you a chance to train your Raiders before the competition goes live ⚔️

Important notes:
– The combat stats impacted by each of your Raider’s stats have changed– please review the tooltip by hovering your cursor over the ℹ️ icon on the stat page in-game, or the graphic pinned in #theorycrafting, for reference.
– Stat calculations now take all 3 Primary Stats (STR/INT/AGI) into account, but with diminishing rates.
— You earn a high (regular) multiplier on your highest of the 3, a medium multiplier on your next-highest of the 3, and a low multiplier on your lowest of the 3.

– Combat should now loosely follow a RPS (rock-paper-scissors) system.
— Primary stats balance each other out (STR > INT > AGI > STR).
— Intelligence struggles to deal high damage against Strength without its Crit Damage booster.
— Agility struggles to Evade hits from Intelligence builds due to their high Accuracy.
— Strength struggles to hit Agility builds due to their high Evasion.
— Secondary stats can be used to mitigate this weakness, and are crucial in reducing your susceptibility to your weaknesses.

Additional changes to stat mechanics:
– Evasion is now subtractive from your opponent’s hit chance, whereas previously it was %-based.
— This means that, in the past, 100% Evasion meant you would dodge 100% of enemy attacks, regardless of Hit Chance.
— Now, it should be more balanced, as Evasion performs well against low-accuracy builds and is countered by high-accuracy builds.
– Crit Resist has received a significant buff to give it utility for Strength builds.
– The impact of Runes has been adjusted to reflect these changes as well– Ice Barrier will no longer offer a significant boost to non-INT builds.

What is yet to be fully updated:
– Rune mechanics.
— Runes will receive buffs in order to make them all competitive in the meta (currently Ice Barrier and Enflame are dominant).
– Boss stats.
— They’ve been adjusted slightly to reflect the changes in stat mechanics, but we would like to receive community feedback on their new difficulties before any significant alterations.

Thank you for your patience, and as always, happy raiding!

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